Fourth entry.. I am playing a whole game now!

Interesting..I discovered that when the right slingshot kicker solenoid is engaged, there is enough electrical interference to make the switch matrix think that the switch is closed, and thus keep the solenoid engaged.. yikes, I had to put a delay in there so that the kicker would back off long enough for the switch to 'unclose'.
So I had my head deep in bugs dealing with thread execution, arithmetic comparisons, off by one bugs, and the like. Lots of code means lots of polishing. But as of today, I can coin up 1 to 4 players, and play a five ball game, and the game cycles back to attract. It is 5 only because there is no way yet to enter function codes and modify them. That will come. And so, the game is fully playable. Flippers, bumpers, slings, FIRE targets, POWER targets, 1-6 targets, 2x-5x bonus keeper.. Don't get me wrong.. there is a lot missing. The score of 0 displays, but no score increments work. Many of the targets work, but do not flash and make sound like they ought. And most of the more complex rules, multiball and the like, are not there. None of the function code values other than how many balls are being used.
But I can play a game on it!!
Chris~

 

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